The Threat From the Deep
Here’s a list of D&D rules that we seem to always forget – me included – so I’m writing them down.
- Healing – Healing spells are normally range Close – you must touch the recipient.
- Grappling: When grappling, the grapplers are considered to be flat-footed, and don’t make attacks of opportunity. In a grapple, you may still activate items, attack with a light weapon at -4, and other actions provided you succeed in the opposed grapple check. You can make an Escape Artist check instead of a grapple check to escape a grapple
- Casting Identify takes 1 hour – but a successful Spellcraft or Knowledge: Arcana check can identify an item in 1 minute. It is difficult but it can be done.
- Rolling 20 does not guarantee success on a skill check – it adds a substantial bonus, however
- Firing a ranged weapon into a melee fight incurs a -1 penalty due to the nature of close quarters combat. Firing into a grapple incurs a -4 penalty.
- Small-size creatures can make a tumble check to stand in the same space as certain Large creatures, simulating the act of standing underneath the giant creature
- Armor Check Penalty: Most armors have an armor check penalty – this is a penalty to certain skills due to the cumbersome nature of armor. The skills affected are: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble.
- Condition Effects – things like dazed, stunned, etc. The definitions of such are all listed here
- Spell DC = 10 + spell level + your spellcasting ability bonus (eg. for a wizard, intelligence). This one’s new to me. Edit your sheets!
- Running! http://www.d20srd.org/srd/combat/actionsincombat.htm#run – looks like we fudged it a little but it was exciting and plenty dangerous so no harm done. I’d rather fudge the rules and have fun then be a rules lawyer and have no fun.
- Another biggie we’ve forgotten – anyone in Medium or Heavy armor (Hide, Chain, Scale, Splint, Breastplate, Banded, Half- and Full-plate) has their movement reduced to 20 feet from 30
- Another rule I just discovered – shooting ranged weapons into melee (not ranged touch spells though) incur a -4 penalty! In addition, if there’s someone in your line of sight between you and your target, that provides them soft cover, also a -4 penalty.
More will be added as I come across them.