Races

A list of some of the wacky races you came up with

Kenku

  • Small Size
  • –2 Strength, +2 Dexterity
  • Land Speed: 30 feet
  • Great Ally – When on the giving or receiving side of humanoids) an Aid Other check, the Kenku receives +3 (vs. +2) & when attacking a foe that is * Flanked by an ally, the Kenku receives +4 (vs. +2).
  • Low-light Vision
  • +4 Racial bonus on Hide and Move Silently
  • Mimicry – Able to Mimic sounds, voices, & accents.
  • Natural Weapons – 2 claws (1d3)
  • Favored Class: Rogue
  • For Half-Kenku: No Racial Skill Bonuses or Mimicry ability

Half-Drow

  • Medium size.
  • +2 Intelligence, -2 Constitution
  • Land speed: 30 feet.
  • Darkvision: 60 feet.
  • +1 racial bonus on Listen, Search, and Spot checks.
  • +2 racial bonus on Intimidate checks.
  • Drow-Elf Blood: For all effects related to race, a half-drow is considered a drow elf. Half-drow, for example, are just as vulnerable to special effects that affect an elf, or drow, as their drow ancestors are; and they can use magic items that are only usable by an elf, or the drow subrace.
  • Light Sensitivity: Half-Drow are dazzled in bright sunlight or within the radius of a daylight spell. (-1 to Attack, Search, and Spot rolls)
  • Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Any (Drow, Deep Speech, Abyssal).
  • Favored Class: Wizard

Races

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